Here’s some basic overview info about Vox Mundi. Everything subject to change without notice, as we’re still in the development phase.
Genre: Epic fantasy
Flavors & Themes: Politics/intrigue, angst/woe, identity/humanity, terror/horror/suffering, epic god wars, weird otherworldly dreamy mess-with-your-head stuff, close personal bonds, hard choices, personal growth, cosmological mysteries, murder in the dark.
RP/Combat Balance: It’s all about story and character. So the scales will tend to tilt toward RP. But combat is also awesome, and I am fond of combat as an integral part of story and character. And this story is about war. So there should be plenty of fighting, too. Likely similar to mid-to-late-campaign 7V, for those familiar with it.
Basic Game Background Blurb
PCs are Exalted, descendants of divine bloodlines from an ancient time when Gods walked the earth and married mortals. But not all Gods loved humans. The Court of Disaster saw them as a scourge to be purged from the earth. After a war between Gods, the Court of Disaster were imprisoned, and the benign Gods departed for the Netherworld.
Around 10-20 years ago (TBD), a few of the Court of Disaster escaped their imprisonment and now seek to eradicate the mortal races that once bound them. Recent dramatic events in the war suddenly shift political and military focus to Bellator Keep, an obscure international outpost dedicated to diplomacy, military coordination, and the exploration and scholarly study of nearby ruins. Both the ruins and those gathered to study and defend them may prove far more important than anyone guessed—and genocidal Gods are not the gravest danger.
Vox Mundi is a LARP I intend to run in 3-5 years.
That’s a long time from now, so it doesn’t have a real web site yet. But I’m getting enough questions and interest at this point that I figure I should post some info about the game publicly.
Be warned: this game is very much still in development. All I can post here at this point is early speculative rambling, and everything is subject to change.
If you think hearing me babble about a game in the early stages of development sounds great, read on! If you’d rather wait until I actually have final and official info, come back in a few years.
I plan to post here when I have something to share, be it fun little tidbits of what I’m working on, general tentative info, or calls for feedback on a particular topic. Right now, this blog is aimed at my friends who are interested in the game rather than the general public, so it will be informal babbling.
Eventually, this disorganized rambling will be replaced by an actual game webpage with real, useful information.